setUnitRank: Difference between revisions

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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=


|gr1= Object Manipulation |GROUP1=
|gr1= Unit Identity |GROUP1=
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Revision as of 15:28, 24 September 2020

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Sets rank of given unit. Possible rank values, and the associated rating that is automatically given:
Rank Ratings
ArmA 1 Arma 2 Arma 3
PRIVATE 0 ? 0
CORPORAL 500 ? 0
SERGEANT 1500 ? 0
LIEUTENANT 2500 ? 0
CAPTAIN 3500 ? 0
MAJOR 5000 ? 0
COLONEL 7500 ? 0
Arma 3
Since Arma 3 v1.67 this command is Template:EffArg Template:EffArg
Groups:
Unit Identity

Syntax

Syntax:
unitName setUnitRank rank
Parameters:
unitName: Object
rank: String - as above
Return Value:
Nothing

Examples

Example 1:
player setUnitRank "COLONEL";

Additional Information

See also:
Rating ValuesratingaddRatingranksetRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 26, 2009 - 19:24
Wolfrug
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
Posted on December 24, 2015 - 21:10 (UTC)
Wyattwic
In Arma 3, if the rank is not spelled correctly or the string is empty, it will default to Private. This command is not case sensitive. For Arma 3 the rating set by this command is as follows. (PRIVATE: 0) (CORPORAL: 50) (SERGEANT: 150) (LIEUTENANT: 250) (CAPTAIN: 350) (MAJOR: 500) (COLONEL: 750) The rating listed here will be present on base type respawn.
Posted on September 14, 2019 - 21:37 (UTC)
Lou Montana
In Arma 3 (v1.94), unit's rating is reset to zero. Also, all ranks start with a rating of zero.

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