BIS fnc weaponDirectionRelative: Difference between revisions
Jump to navigation
Jump to search
m (Missing category) |
mNo edit summary |
||
Line 14: | Line 14: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |= | | [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1= | ||
|p1= vehicle: [[Object]] - vehicle|Parameter1= | |p1= vehicle: [[Object]] - vehicle|Parameter1= | ||
|p2= weapon: [[String]] - vehicle weapon |Parameter2= | |p2= weapon: [[String]] - vehicle weapon |Parameter2= | ||
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= | |p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|Parameter3= | ||
| [[Array]] in format [x,y,z] |RETURNVALUE= | | [[Array]] in format [x,y,z] |RETURNVALUE= |
Revision as of 16:08, 24 September 2020
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note