weaponDirection
Description
- Description:
 - Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons.
 - Groups:
 - WeaponsUnit Control
 
Syntax
- Syntax:
 - vehicleName weaponDirection weaponName
 - Parameters:
 - vehicleName: Object
 - weaponName: String
 - Return Value:
 - Array - format Vector3D
 
Examples
- Example 1:
 - Example 2:
 - Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = _beg vectorAdd (eyeDirection bob vectorMultiply 100); drawLine3D [_beg, _endE, [0,1,0,1]]; _endW = _beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100); drawLine3D [_beg, _endW, [1,0,0,1]]; };
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2007-08-18 - 12:18
 - HWM mainframe
 - Works great in multiplayer. The numbers are representing offset as follows : [X axis,Y axis,Z axis] The return array can be processed-converted into degrees as follows:
 - Posted on 2007-11-11 - 01:41
 - MessiahUA
 - WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
 - Posted on 2007-11-13 - 15:54
 - UNN
 - For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations (dead link) - new forum
 - Posted on 2014-12-09 - 18:25 (UTC)
 - Mechariuswh
 - The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Weapons
 - Command Group: Unit Control