BIS fnc groupVehicles: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Misc(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
mNo edit summary |
||
Line 5: | Line 5: | ||
|0.76|Game version= | |0.76|Game version= | ||
|gr1 = Vehicles |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 20: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[ [[group]] [[player]], [[true]] ] [[call]] [[BIS_fnc_groupVehicles]];</code> |= | |x1= <code><nowiki>[</nowiki>[[group]] [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 12:40, 10 October 2020
Description
- Description:
- Returns all vehicles a group possesses, assigned vehicles can be included.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [target, assignedVeh] call BIS_fnc_groupVehicles
- Parameters:
- target: Object or Group - The unit or group to check, if unit is given it is group is then used
- assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
- Return Value:
- Array - List of all vehicles in control/assigned to the group, empty if group has none
Examples
- Example 1:
[group player, true] call BIS_fnc_groupVehicles;
Additional Information
- See also:
- groupcreateVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note