BIS fnc sceneIntruderDetector: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 42: Line 42:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Scenes|{{uc:sceneIntruderDetector}}]]
 
[[Category:Functions|{{uc:sceneIntruderDetector}}]]
[[Category:Functions|{{uc:sceneIntruderDetector}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneIntruderDetector}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneIntruderDetector}}]]

Revision as of 12:21, 12 October 2020

Hover & click on the images for description

Description

Description:
Checks if there are intruders during scene. All intruders during scene will be disabled if they will get into the detector trigger. Checking is deactivated by passing BIS_sceneIntruderDetectorLogic setVariable ["_detectInProgress", false];
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[sceneCenter, triggerSize] call BIS_fnc_sceneIntruderDetector
Parameters:
sceneCenter: Array - (Optional, default position player) Center position of scene
triggerSize: Array - (Optional, default [60,60]) Trigger size as array in format:
0: Number - Size A
1: Number - Size B
Return Value:
Nothing

Examples

Example 1:
[[1337,1337,0],[42,42]] call BIS_fnc_sceneCreateSceneTrigger;

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section