isServer: Difference between revisions
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Revision as of 10:11, 26 December 2020
Description
- Description:
- Returns true if the machine (executing the command) is the server in a multiplayer game or is running single player. It will return true for both dedicated and player-hosted server.
- Groups:
- Multiplayer
Syntax
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 8, 2011
- Igneous01
- Before Arma 3 and server-only triggers: You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example:
this && isServer
Bottom Section
- Posted on December 21, 2014 - 14:51 (UTC)
- Killzone Kid
-
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.06
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Multiplayer
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3