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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3") |
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* To get an array of units that are in a group, use the [[units]] command. | * To get an array of units that are in a group, use the [[units]] command. | ||
{{ | {{Feature|arma3|Since Arma 3 v1.67 is it possible to create '''288''' groups per side instead of '''144''' as before.}} | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 16:02, 27 December 2020
A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. If a unit is not linked to anyone else, then it belongs to its own group.
- The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level.
- Note that empty objects do not belong to a group. Nor do empty vehicles.
- To get the group that a unit belongs to, use the group command.
- To get the unit that currently leads a group, use the leader command.
- To get an array of units that are in a group, use the units command.