units

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Description

Description:
Returns an array with all the units in the group or unit's group, or all units belonging to a certain side.
Groups:
GroupsObject Detection

Syntax

Syntax:
units type
Parameters:
type: Group, Object or Arma 3 logo black.png2.02 Side
Return Value:
Array of Objects - if type is a destroyed object, an empty array is returned

Examples

Example 1:
_myUnitCount = count units player;
Example 2:
_isInMyGroup = _soldier1 in units player;
Example 3:
private _unitsEast = units opfor;
Example 4:
// both methods are the same, the latter is preferred for performance reason units group player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8] units player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]

Additional Information

See also:
group allGroups groups allUnits playableUnits switchableUnits vehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Kronzky - c
Posted on Sep 25, 2009 - 01:03 (UTC)
The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
Ilias38rus - c
Posted on Jul 03, 2020 - 03:36 (UTC)
Seems to always return a list with the same order as the leader's squad menu.