preloadCamera: Difference between revisions
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|x1= < | |x1= <code>[[spawn]] {[[waitUntil]] preloadCamera [[markerPos]] "cam_location_2"}</code> |= Example 1 | ||
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Revision as of 00:16, 4 August 2006
Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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