getDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 23:32, 7 January 2021
Description
- Description:
- Returns the object heading in the range 0..360.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2 Template:since
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
Additional Information
- See also:
- getDirVisualdirectiongetRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Scripting Commands Arma 2
- Arma 3: Scripting Commands
- Scripting Commands Take On Helicopters