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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]; this is more of a compiler instruction. | | Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]; this is more of a compiler instruction. | ||
{{Important | You '''cannot''' perform actions such as the following: {{Inline code|a {{=}} b {{=}} c {{=}} 4;}}}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|''' | | variable '''{{=}}''' value |SYNTAX= | ||
|p1= variable: [[Anything]] - see [[Identifier]] | |||
| | |p2= value: [[Anything]] |PARAMETER2= | ||
| [[Nothing]] {{Important| '''Note:''' The returned value is not equivalent to [[nil]]. See notes below for additional information.}}|RETURNVALUE= | | [[Nothing]] {{Important| '''Note:''' The returned value is not equivalent to [[nil]]. See notes below for additional information.}}|RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
<code> | |x1= <code>_value = 5 </code> | ||
<code> | |x2= <code>_mygroup = [[group]] [[player]]</code> | ||
<code> | |x3= <code>_greeting = "Hello!"</code> | ||
|x4= <code>[[private]] _enemyTank = myTank1</code> | |||
| [[Operators]] |SEEALSO= | | [[Operators]] |SEEALSO= | ||
}} | }} | ||
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[[Category:Scripting Commands OFP 1.96|#]] | [[Category:Scripting Commands OFP 1.96|#]] | ||
[[Category:Scripting Commands OFP 1.46|#]] | [[Category:Scripting Commands OFP 1.46|#]] | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands|sortKey=#}} | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands|sortKey=#}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands|sortKey=#}} | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
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This can cause problems. For example:<br> | This can cause problems. For example:<br> | ||
<code>_var1 <nowiki>=</nowiki> call { | <code>_var1 <nowiki>=</nowiki> call { | ||
_var2 = ""; | |||
};</code> | };</code> | ||
The return value of the "call" is the return value of the "<nowiki>=</nowiki>" operator.<br> | The return value of the "call" is the return value of the "<nowiki>=</nowiki>" operator.<br> |
Revision as of 15:38, 11 January 2021
Description
- Description:
- Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in supportInfo; this is more of a compiler instruction.
- Groups:
- Variables
Syntax
- Syntax:
- variable = value
- Parameters:
- variable: Anything - see Identifier
- value: Anything
- Return Value:
- Nothing
Examples
- Example 1:
_value = 5
- Example 2:
_mygroup = group player
- Example 3:
_greeting = "Hello!"
- Example 4:
private _enemyTank = myTank1
Additional Information
- See also:
- Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}
- Posted on June 22, 2009 - 16:27
- Alef
- It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
0 = [player] execVM "myScript.sqf"
Bottom Section
- Posted on November 9, 2016 - 00:29 (UTC)
- Dedmen
-
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.
This can cause problems. For example:
_var1 = call { _var2 = ""; };
The return value of the "call" is the return value of the "=" operator.
If it were a nil then of cause "_var = nil;" would work just fine.
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Variables
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands