addMissionEventHandler: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Event Handlers |GROUP1=
|gr1= Event Handlers |GROUP1=
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| Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br><br>For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]]|DESCRIPTION=
| Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br><br>For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]]|DESCRIPTION=
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| '''addMissionEventHandler''' [type, command] |SYNTAX=
| '''addMissionEventHandler''' [type, command] |SYNTAX=
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_id = [[addMissionEventHandler]] ["Ended",{ _this [[execVM]] "missionEnded.sqf" }];</code>|EXAMPLE1=  
_id = [[addMissionEventHandler]] ["Ended",{ _this [[execVM]] "missionEnded.sqf" }];</code>|EXAMPLE1=  


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| [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]] |SEEALSO=  
| [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 00:00, 17 January 2021

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Description

Description:
Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in _this variable. Since Arma 3 v.1.63.137807 the EH handle is also stored in _thisEventHandler variable and is available during EH code execution.

For the list of available mission event handlers see: Arma_3:_Event_Handlers/addMissionEventHandler
Groups:
Event Handlers

Syntax

Syntax:
addMissionEventHandler [type, command]
Parameters:
[type, command]: Array
type: String
command: Code or String - By default executed in missionNamespace
Return Value:
Number - The index of the currently added mission event handler is returned.

Examples

Example 1:
// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: _id = addMissionEventHandler ["Ended",{ _this execVM "missionEnded.sqf" }];

Additional Information

See also:
removeMissionEventHandlerremoveAllMissionEventHandlers

Notes

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Notes

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