canAddItemToUniform: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1= Unit Inventory |GROUP1= | |gr1= Unit Inventory |GROUP1= | ||
| Checks if given object can be stored into soldier's uniform. |DESCRIPTION= | | Checks if given object can be stored into soldier's uniform. |DESCRIPTION= | ||
| unit [[canAddItemToUniform]] item |SYNTAX= | | unit [[canAddItemToUniform]] item |SYNTAX= | ||
Line 19: | Line 16: | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2= | |s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2= | ||
Line 32: | Line 28: | ||
|r2= [[Boolean]] |RETURNVALUE2= | |r2= [[Boolean]] |RETURNVALUE2= | ||
|x1= <code>_item = "HandGrenade"; | |x1= <code>_item = "HandGrenade"; | ||
Line 42: | Line 37: | ||
};</code> |EXAMPLE1= | };</code> |EXAMPLE1= | ||
| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |SEEALSO= | | [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |SEEALSO= |
Revision as of 00:19, 17 January 2021
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count] Template:Since
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note