attachedTo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns object the given object is attached to or [[objNull]] if the given object is not attached to anything. |DESCRIPTION= | | Returns object the given object is attached to or [[objNull]] if the given object is not attached to anything. |DESCRIPTION= | ||
| '''attachedTo''' obj |SYNTAX= | | '''attachedTo''' obj |SYNTAX= | ||
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| [[attachObject]], [[attachTo]], [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |SEEALSO= | | [[attachObject]], [[attachTo]], [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:20, 17 January 2021
Description
- Description:
- Returns object the given object is attached to or objNull if the given object is not attached to anything.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- attachedTo obj
- Parameters:
- obj: Object - given object
- Return Value:
- Object - object the given object is attached to
Examples
- Example 1:
if (isNull attachedTo _obj1) then { hint "_obj1 is not attached to anything."; };
Additional Information
- See also:
- attachObjectattachToattachedObjectswaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
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Only post proven facts here! Add Note