BIS fnc sceneGetObjects: Difference between revisions
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| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO=  | | [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO=  | ||
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Revision as of 13:59, 17 January 2021
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ] - Execution:
 - call
 - Groups:
 - Broken FunctionsScenes
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script handle
 
Examples
- Example 1:
 [player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
- 
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