BIS fnc hasItem: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) | ||
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| {{Function | {{Function | ||
| | arma3  | | arma3 | ||
| |1.94 | |1.94 | ||
| |gr1 = Inventory  | |gr1 = Inventory | ||
| | Returns [[true]] if object contains given item in inventory / cargo storage.<br><br> | | Returns [[true]] if object contains given item in inventory / cargo storage.<br><br> | ||
| {{Important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}}  | {{Important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}} | ||
| | [object, item, searchCrew] call '''BIS_fnc_hasItem''';  | | [object, item, searchCrew] call '''BIS_fnc_hasItem'''; | ||
| |p1=[object, item, searchCrew]: [[Array]] | |p1=[object, item, searchCrew]: [[Array]] | ||
| |p2= object: [[Object]] or [[Group]] - unit, vehicle, container or group of units (since v1.95) | |p2= object: [[Object]] or [[Group]] - unit, vehicle, container or group of units (since v1.95) | ||
| |p3= item: [[String]] - item to find  | |p3= item: [[String]] - item to find | ||
| |p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]]  | |p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]] | ||
| | [[Boolean]] - [[true]] if has item  | | [[Boolean]] - [[true]] if has item | ||
| |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code>  | |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> | ||
| |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> | |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> | ||
| |  | | | ||
| }} | }} | ||
Revision as of 23:10, 17 January 2021
Description
- Description:
- Returns true if object contains given item in inventory / cargo storage.
 
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem;
- Parameters:
- [object, item, searchCrew]: Array
- object: Object or Group - unit, vehicle, container or group of units (since v1.95)
- item: String - item to find
- searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
- [player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
- [tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
- 
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