BIS fnc setObjectTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|= " to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


|arg= glob
|arg= glob
Line 11: Line 11:
|eff= local |MPEFFECTS=
|eff= local |MPEFFECTS=


| Set object textures. |DESCRIPTION=
| Set object textures.


| [object, textures] call [[BIS_fnc_setObjectTexture]] |SYNTAX=
| [object, textures] call [[BIS_fnc_setObjectTexture]]


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


|p2= textures: [[String]] or [[Array]] of [[String|Strings]] |PARAMETER2=
|p2= textures: [[String]] or [[Array]] of [[String|Strings]]


| [[Boolean]] - [[true]] when done |RETURNVALUE=
| [[Boolean]] - [[true]] when done


|x1= <code><nowiki>[</nowiki>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code> |EXAMPLE1=
|x1= <code><nowiki>[</nowiki>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code>


|x2= <code>[
|x2= <code>[
Line 35: Line 35:
// [[vehicle]] [[player]] [[setObjectTexture]] [0, "#(rgb,8,8,3)color(1,0,0,1)"];
// [[vehicle]] [[player]] [[setObjectTexture]] [0, "#(rgb,8,8,3)color(1,0,0,1)"];
// [[vehicle]] [[player]] [[setObjectTexture]] [1, "#(rgb,8,8,3)color(0,1,0,1)"];
// [[vehicle]] [[player]] [[setObjectTexture]] [1, "#(rgb,8,8,3)color(0,1,0,1)"];
// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code> |EXAMPLE2=
// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code>


| [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]] |SEEALSO=
| [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]]
}}
}}



Revision as of 23:48, 17 January 2021

-wrong parameter ("globargument") defined!-LELocal
Hover & click on the images for description

Description

Description:
Set object textures.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, textures] call BIS_fnc_setObjectTexture
Parameters:
object: Object
textures: String or Array of Strings
Return Value:
Boolean - true when done

Examples

Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];

Additional Information

See also:
getObjectTexturessetObjectTexturesetObjectTextureGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section