say: Difference between revisions
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| unit '''say''' speechname |= Syntax | | unit '''say''' [speechname,distance] |= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= speechName: [[Array]] |= Parameter 2 | |p2= speechName: [[Array]] |= Parameter 2 | ||
|p3= distance: [[Number]] |= Parameter 3 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code>([[units_unit|units]] [[player]] [[select]] 1) say ["whisper1",5]</code> |= Example 1 | |||
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Revision as of 08:55, 15 September 2006
Description
- Description:
- Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit say [speechname,distance]
- Parameters:
- unit: Object
- speechName: Array
- distance: Number
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- See also needed
Notes
-
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