civilian: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1= Sides |GROUP1=
|gr1= Sides


| Pre-defined variable for the civilian [[Side|side]].
| Pre-defined variable for the civilian [[Side|side]].


<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |DESCRIPTION=
<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>.


| '''civilian''' |SYNTAX=
| '''civilian'''


| [[Side]] |RETURNVALUE=
| [[Side]]
   
   
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |EXAMPLE1=
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code>


|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
     [[hint]] "This is a civilian unit!";
     [[hint]] "This is a civilian unit!";
};</code> |EXAMPLE2=
};</code>


| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |SEEALSO=
| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] |


}}
}}

Revision as of 00:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".
Groups:
Sides

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section

Posted on May 1, 2018 - 15:03 (UTC)
KC Grimes
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).