captiveNum: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) | ||
| Line 1: | Line 1: | ||
| {{Command | {{Command | ||
| | arma2  | | arma2 | ||
| |1.00 | |1.00 | ||
| |arg= global | |arg= global | ||
| |gr1= Object Manipulation  | |gr1= Object Manipulation | ||
| |gr2= Sides  | |gr2= Sides | ||
| | Checks whether the unit is a [[captive]]. If the unit is a vehicle, its commander is checked instead.<br> | | Checks whether the unit is a [[captive]]. If the unit is a vehicle, its commander is checked instead.<br> | ||
| If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]).  | If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]). | ||
| | [[captiveNum]] unit  | | [[captiveNum]] unit | ||
| |p1= unit: [[Object]]  | |p1= unit: [[Object]] | ||
| | [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]].  | | [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]]. | ||
| |x1= <code>_captivity = [[captiveNum]] _unit;</code>  | |x1= <code>_captivity = [[captiveNum]] _unit;</code> | ||
| |x2= <code>_unit [[setCaptive]] 1024; | |x2= <code>_unit [[setCaptive]] 1024; | ||
| [[hint]] [[str]] [[captive]] _unit; {{cc|true}} | [[hint]] [[str]] [[captive]] _unit; {{cc|true}} | ||
| [[hint]] [[str]] [[captiveNum]] _unit; {{cc|1024}}</code>  | [[hint]] [[str]] [[captiveNum]] _unit; {{cc|1024}}</code> | ||
| | [[captive]], [[setCaptive]]  | | [[captive]], [[setCaptive]] | ||
| }} | }} | ||
Revision as of 00:12, 18 January 2021
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
 If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
- _captivity = captiveNum _unit;
- Example 2:
- _unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024
Additional Information
- See also:
- captivesetCaptive
Notes
- 
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