diag frameNo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Line 1: | Line 1: | ||
{{DISPLAYTITLE:diag_frameNo}} | {{DISPLAYTITLE:diag_frameNo}} | ||
{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Diagnosis | |gr1= Diagnosis | ||
|gr2= Performance Logging | |gr2= Performance Logging | ||
| Returns number of frame currently displayed. | | Returns number of frame currently displayed. | ||
| '''diag_frameNo''' | | '''diag_frameNo''' | ||
|p1 | |p1= | ||
|p2 | |p2= | ||
|p3 | |p3= | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_currFrameNo = [[diag_frameNo]];</code> | |x1= <code>_currFrameNo = [[diag_frameNo]];</code> | ||
| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] | | [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:29, 18 January 2021
Description
- Description:
- Returns number of frame currently displayed.
- Groups:
- DiagnosisPerformance Logging
Syntax
- Syntax:
- diag_frameNo
- Return Value:
- Number
Examples
- Example 1:
_currFrameNo = diag_frameNo;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 19, 2014 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.