playerRespawnTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | | Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | ||
| '''playerRespawnTime''' | | '''playerRespawnTime''' | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code> | |x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code> | ||
| [[setPlayerRespawnTime]] | | [[setPlayerRespawnTime]] | ||
}} | }} |
Revision as of 01:52, 18 January 2021
Description
- Description:
- Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
waitUntil {playerRespawnTime <= 0};
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 21, 2007 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.