isCollisionLightOn: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") | Lou Montana (talk | contribs)  m (Text replacement - " {3,}\|" to "  |") | ||
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| |x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code> | |x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code> | ||
| |  [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]] | |  [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]] | ||
Revision as of 17:37, 18 January 2021
Description
Syntax
Examples
- Example 1:
- _collisionLightOn = isCollisionLightOn heli;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on April 6, 2015 - 08:25 (UTC)
- Killzone Kid
- 
Bind Collision light action to UserAction 2
this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];
 
	