BIS fnc traceBullets: Difference between revisions
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{{Function| arma3|1.00|gr1 = Diagnostic| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br> | {{Function | ||
If you want to change the unit, first set {{Inline code|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again.| [unit, number] call [[BIS_fnc_traceBullets]]|p1= unit: [[Object]]|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories| [[Nothing]] | |||
| arma3 | |||
|1.00 | |||
|gr1 = Diagnostic | |||
| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br> | |||
If you want to change the unit, first set {{Inline code|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again. | |||
| [unit, number] call [[BIS_fnc_traceBullets]] | |||
|p1= unit: [[Object]] | |||
|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories | |||
| [[Nothing]] | |||
|x1= <code>[<nowiki/>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code> | |||
|x2= <code>[<nowiki/>[[player]], 50] [[spawn]] [[BIS_fnc_traceBullets]];</code> | |||
[[ | |x3= <code>[<nowiki/>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{cc|remove bullet tracing}}</code>| [[drawLine3D]] | ||
[[ | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on March 26, 2015 - 23:25 (UTC)</dd> | <dd class="notedate">Posted on March 26, 2015 - 23:25 (UTC)</dd> | ||
Line 16: | Line 32: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 22:01, 22 January 2021
Description
- Description:
- Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first setBIS_tracedShooter = nil
then execute the script again. - Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note