BIS fnc sceneGetObjects: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")  | 
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{{RV|type=function  | {{RV|type=function  | ||
| arma2  | |game1= arma2  | ||
|1.00  | |version1= 1.00  | ||
|gr1= Broken Functions  | |gr1= Broken Functions  | ||
|gr2 = Scenes  | |gr2= Scenes  | ||
| {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}}  | |descr= {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}}  | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>  | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>  | ||
Result is to format:  | Result is to format:  | ||
<code>[  | <code>[  | ||
	{{cc| 11 elements for one object}}	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | 	{{cc|11 elements for one object}}  | ||
	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | |||
	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | 	_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,  | ||
	(…)  | 	(…)  | ||
]</code>  | ]</code>  | ||
{{Important|  | {{Important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}  | ||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}  | |||
| [centre, radius, type] call [[BIS_fnc_sceneGetObjects]]  | |s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]]  | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]  | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]  | ||
| Line 28: | Line 28: | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])  | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])  | ||
| [[  | |r1= [[Script (Handle)|Script handle]]  | ||
|x1= <code><nowiki  | |x1= <code>[<nowiki/>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code>  | ||
| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]  | |seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]  | ||
}}  | }}  | ||
[[Category:{{Name|arma2}}: Functions|{{uc:sceneGetObjects}}]]  | [[Category:{{Name|arma2}}: Functions|{{uc:sceneGetObjects}}]]  | ||
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneGetObjects}}]]  | [[Category:{{Name|arma2oa}}: Functions|{{uc:sceneGetObjects}}]]  | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]]  | [[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]]  | ||
[[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]]  | [[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]]  | ||
Revision as of 21:27, 29 January 2021
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ] - Execution:
 - call
 - Groups:
 - Broken FunctionsScenes
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script handle
 
Examples
- Example 1:
 [player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
- 
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