allMapMarkers: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")  | 
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<!-- Note Section BEGIN -->  | <!-- Note Section BEGIN -->  | ||
<dd class="notedate">Posted on March 17, 2014  | <dd class="notedate">Posted on March 17, 2014</dd>  | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]  | <dt class="note">[[User:Waffle SS.|Waffle SS.]]  | ||
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."  | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."  | ||
<dd class="notedate">Posted on March 17, 2014  | <dd class="notedate">Posted on March 17, 2014</dd>  | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]  | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]  | ||
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.  | <dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.  | ||
Revision as of 00:59, 30 January 2021
Description
- Description:
 - Description needed
 - Groups:
 - Markers
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 _markers = allMapMarkers;returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
 { private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;- Example 3:
 if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on March 17, 2014
 - Waffle SS.
 - A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 - Posted on March 17, 2014
 - Killzone_Kid
 - To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.