moveInTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on March 6, 2008</dd> | <dd class="notedate">Posted on March 6, 2008</dd> | ||
<dt class="note">[[User:Kronzky|Kronzky]] | <dt class="note">[[User:Kronzky|Kronzky]]</dt> | ||
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script]. | <dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script]. | ||
<dd class="notedate">Posted on February 13, 2014</dd> | <dd class="notedate">Posted on February 13, 2014</dd> | ||
<dt class="note">[[User:hcpookie|hcpookie]] | <dt class="note">[[User:hcpookie|hcpookie]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Examples for nested turrets: | Examples for nested turrets: | ||
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<dd class="notedate">Posted on March 18, 2014</dd> | <dd class="notedate">Posted on March 18, 2014</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'': | <dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'': | ||
<code>KK_fnc_commonTurrets = { | <code>KK_fnc_commonTurrets = { |
Revision as of 01:31, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Turrets
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- [vehicle, turretPath]: Array
- vehicle: Object
- turretPath: Array - see Description.
- Return Value:
- Return value needed
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
- Posted on February 13, 2014
- hcpookie
-
Examples for nested turrets:
MainTurret =
_soldierOne moveInTurret [_tank, [0]]
CommanderTurret =_soldierOne moveInTurret [_tank, [0, 0]]
... where: MainTurret is the standard BIS MainTurret... e.g:class Turrets { class MainTurret {}; };
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
- Posted on March 18, 2014
- Killzone_Kid
- Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets:
KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr };
Example call:hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]]
See also allTurrets