BIS fnc exportInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] | | [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] | ||
}} | }} | ||
[[Category:Functions|{{uc:exportInventory}}]] | [[Category:Functions|{{uc:exportInventory}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:exportInventory}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:exportInventory}}]] |
Revision as of 21:47, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit (Optional): Object - Unit whose loadout should be saved. Default: player
- type (Optional): String - Export type, can be:
- "script"- scripting commands, target is referred to as
_unit
- "init" - scripting commands, target is referred to as
this
- "config" - config attributes
- "script"- scripting commands, target is referred to as
- includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
- Return Value:
- Return value needed
Examples
- Example 1:
[player, "init", true] call BIS_fnc_exportInventory;
Additional Information
- See also:
- See also needed
Notes
-
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