BIS fnc exportInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
Line 27: Line 27:




[[Category:Functions|{{uc:exportInventory}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:exportInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:exportInventory}}]]

Revision as of 01:42, 2 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit (Optional): Object - Unit whose loadout should be saved. Default: player
type (Optional): String - Export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
Default: "script"
includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
Return Value:
Return value needed

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note