BIS fnc sceneIntruderDetector: Difference between revisions
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|x1= <code>[[1337,1337,0],[42,42]] [[call]] [[BIS_fnc_sceneCreateSceneTrigger]];</code> | |x1= <code>[[1337,1337,0],[42,42]] [[call]] [[BIS_fnc_sceneCreateSceneTrigger]];</code> | ||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] |
Revision as of 15:42, 6 February 2021
Description
- Description:
- Checks if there are intruders during scene. All intruders during scene will be disabled if they
will get into the detector trigger. Checking is deactivated by passing
BIS_sceneIntruderDetectorLogic setVariable ["_detectInProgress", false];
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [sceneCenter, triggerSize] call BIS_fnc_sceneIntruderDetector
- Parameters:
- sceneCenter: Array - (Optional, default position player) Center position of scene
- triggerSize: Array - (Optional, default [60,60]) Trigger size as array in format:
0: Number - Size A
1: Number - Size B - Return Value:
- Nothing
Examples
- Example 1:
[[1337,1337,0],[42,42]] call BIS_fnc_sceneCreateSceneTrigger;
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects
Notes
-
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