setBehaviour: Difference between revisions

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|x1= <code>_group1 [[setBehaviour]] "SAFE";</code>
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code>


| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]
| [[setCombatBehaviour]], [[combatBehavior]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]
}}
}}



Revision as of 15:11, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
Syntax needed
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Return value needed

Examples

Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.