disableConversation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= * )+" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= <code>soldier1 [[disableConversation]] [[true]]</code> | |x2= <code>soldier1 [[disableConversation]] [[true]]</code> | ||
| [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]] | |seealso= [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]] | ||
}} | }} | ||
Revision as of 23:43, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
player disableConversation true
- Example 2:
soldier1 disableConversation true
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 10, 2009 - 23:28 (CEST)
- Lou Montana
-
Note that this will also prevent you from using group radio.
If you just want player unable to speak to others (or one particular soldier),
useplayer setVariable ["BIS_noCoreConversations", true];
or, for the other soldier,unitName setVariable ["BIS_noCoreConversations", true];
- Posted on August 18, 2010 - 21:24 (CEST)
- Lou Montana
- My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !