getObjectFOV: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 24: Line 24:
|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code>
|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code>


| [[getObjectType]], [[getResolution]]
|seealso= [[getObjectType]], [[getResolution]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}

Revision as of 23:46, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
Return Value:
Return value needed

Examples

Example 1:
_objFOV = getObjectFOV player;
Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
Example 3:
_objType = getObjectFOV vehicle player;
Example 4:
Perceived distance to an object:_vdist = (player distance _obj) * (getObjectFOV player / 0.75);

Additional Information

See also:
getObjectTypegetResolution

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note