addMPEventHandler: Difference between revisions

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|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[_this]] [[execVM]] "playerKilled.sqf"; }]; </code>
|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[Magic Variables#this|_this]] [[execVM]] "playerKilled.sqf"; }]; </code>


|seealso= [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]]
|seealso= [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]]

Revision as of 13:22, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - object to monitor
type: String - event handler name
expression: String or Code - expression to execute
Return Value:
Return value needed

Examples

Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];

Additional Information

See also:
EventHandlers listremoveMPEventHandlerremoveAllMPEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on May 8, 2015 - 12:24 (UTC)
Killzone Kid
MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.