addMPEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[_this]] [[execVM]] "playerKilled.sqf"; }]; </code> | |x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[Magic Variables#this|_this]] [[execVM]] "playerKilled.sqf"; }]; </code> | ||
|seealso= [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]] | |seealso= [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]] |
Revision as of 13:22, 25 February 2021
Description
- Description:
- Description needed
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - object to monitor
- type: String - event handler name
- expression: String or Code - expression to execute
- Return Value:
- Return value needed
Examples
- Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 8, 2015 - 12:24 (UTC)
- Killzone Kid
- MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.