addMPEventHandler: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1.55 | |version1= 1.55 | ||
|game1= tkoh | |||
|version1= 1.00 | |||
|game1= arma3 | |||
|version1= 0.50 | |||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
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|eff= global | |eff= global | ||
| Adds | |descr= Adds a multiplayer event handler (EH) to the given object and returns EH handle. | ||
{{Feature | Informative | For more information, see [[Arma_3:_Event_Handlers#Multiplayer_Event_Handlers|Event Handlers/addMPEventHandler]].}} | {{Feature | Informative | For more information, see [[Arma_3:_Event_Handlers#Multiplayer_Event_Handlers|Event Handlers/addMPEventHandler]].}} | ||
| object [[addMPEventHandler]] [type, expression] | |mp= Multiplayer EHs are added globally to every client and the server and will fire on every client and server upon event. Only exception is the '''MPRespawn''' EH. That one only fires where the respawned unit is local. Make sure to check the locality of the EHs on [[:Category:Event Handlers|EventHandlers List]]. | ||
|s1= object [[addMPEventHandler]] [type, expression] | |||
|p1= object: [[Object]] - | |p1= object: [[Object]] - Object to monitor | ||
|p2= type: [[String]] - | |p2= type: [[String]] - Event handler name | ||
|p3= expression: [[String]] or [[Code]] - | |p3= expression: [[String]] or [[Code]] - Expression to execute.<br>If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in <tt>_this</tt> variable. | ||
{{Feature|arma3|Since Arma 3 v.1.64 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.}} | |||
| [[Number]] | |r1= [[Number]] - Eventhandler index | ||
|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[Magic Variables#this|_this]] [[execVM]] "playerKilled.sqf"; }]; </code> | |x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[Magic Variables#this|_this]] [[execVM]] "playerKilled.sqf"; }]; </code> | ||
|seealso= [[:Category:Event Handlers|EventHandlers | |seealso= [[:Category:Event Handlers|EventHandlers List]] [[removeMPEventHandler]] [[removeAllMPEventHandlers]] | ||
}} | }} | ||
Revision as of 13:19, 17 March 2021
Description
- Description:
- Adds a multiplayer event handler (EH) to the given object and returns EH handle.
- Multiplayer:
- Multiplayer EHs are added globally to every client and the server and will fire on every client and server upon event. Only exception is the MPRespawn EH. That one only fires where the respawned unit is local. Make sure to check the locality of the EHs on EventHandlers List.
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- object addMPEventHandler [type, expression]
- Parameters:
- object: Object - Object to monitor
- type: String - Event handler name
- expression: String or Code - Expression to execute.
If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in _this variable. - Return Value:
- Number - Eventhandler index
Examples
- Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];
Additional Information
Notes
-
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