weaponState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
m (Text replacement - "v1\.69\.[0-9]{6}" to "v1.70") |
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| Returns the currently selected weapon state for unit or vehicle.<br><br> | | Returns the currently selected weapon state for unit or vehicle.<br><br> | ||
{{Feature|arma3 | | {{Feature|arma3 | | ||
Since {{arma3}} v1. | Since {{arma3}} v1.70 this command has been improved and extended: | ||
* A vehicle's weapon query doesn't need a weapon operator provided the weapon or muzzle is specified in optional param.<br>(keep in mind that by default a vehicle has no weapons selected) | * A vehicle's weapon query doesn't need a weapon operator provided the weapon or muzzle is specified in optional param.<br>(keep in mind that by default a vehicle has no weapons selected) | ||
* Driver turret can now be accessed as well with turret path [-1]. | * Driver turret can now be accessed as well with turret path [-1]. | ||
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|p23= turretPath: [[Array]] | |p23= turretPath: [[Array]] | ||
|p24= weapon (Optional): [[String]] (since Arma 3 v1. | |p24= weapon (Optional): [[String]] (since Arma 3 v1.70) - weapon or muzzle name | ||
|r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount], where: | |r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount], where: |
Revision as of 10:22, 3 April 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- weaponState [vehicle, turretPath, weapon]
- Parameters:
- [vehicle, turretPath, weapon]: Array
- vehicle: Object
- turretPath: Array
- weapon (Optional): String (since Arma 3 v1.70) - weapon or muzzle name
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
Examples
- Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]
- Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]
- Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]
Additional Information
Notes
-
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