disableConversation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
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<dd class="notedate">Posted on July 10, 2009 - 23:28 (CEST)</dd> | <dd class="notedate">Posted on July 10, 2009 - 23:28 (CEST)</dd> | ||
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My previous note is incorrect now, you can use '''disableConversation''' and still use the group radio, at least in A2:OA ! | My previous note is incorrect now, you can use '''disableConversation''' and still use the group radio, at least in A2:OA ! | ||
</dl> | </dl> | ||
Revision as of 00:33, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
player disableConversation true
- Example 2:
soldier1 disableConversation true
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 10, 2009 - 23:28 (CEST)
- Lou Montana
-
Note that this will also prevent you from using group radio.
If you just want player unable to speak to others (or one particular soldier),
useplayer setVariable ["BIS_noCoreConversations", true];
or, for the other soldier,unitName setVariable ["BIS_noCoreConversations", true];
- Posted on August 18, 2010 - 21:24 (CEST)
- Lou Montana
- My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !