addPlayerScores: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - " <!-- [A-Z]+ Notes? Section -->" to "")
Line 27: Line 27:


<dl class="command_description">
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- For example:
<!-- For example:
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
Line 34: Line 33:
<code>[[if]] ([[Magic Variables#this|_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
<code>[[if]] ([[Magic Variables#this|_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
-->
-->
<!-- END Note Section -->
</dl>
</dl>



Revision as of 00:59, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationMultiplayer

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
values: Array - killsInfantry , killsSoft, killsArmor, killsAir, killed
Return Value:
Return value needed

Examples

Example 1:
player addPlayerScores [0, 1, 0, 0, 1];

Additional Information

See also:
addScoreaddScoreSidegetPlayerScoresscorescoreSide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 2, 2017 - 01:48 (UTC)
Beno 83au
As this command will add the given number to a player's score, a little bit of thought needs to be given to friendly-fire if it is for something like a deathmatch or a FFA, due to friendly-fire incurring negative points. So to counter this just add 2 points every time a player kills a unit from the same side: player addPlayerScores [2, 0, 0, 0, 0]; The 2 points will add 1 point to counter the negative friendly-fire point and 1 point to add correctly to the score.