setTriggerActivation: Difference between revisions
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|x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> | |x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> | ||
|mp= Activation changes are local. | |mp= Activation changes are local. |
Revision as of 20:15, 10 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- Activation changes are local.
- Groups:
- Triggers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- trigger: Object - Trigger object
- by: String - Who activates trigger. Can be "NONE" or
- Side: "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER" (Since Arma 3 v1.67)
- Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
- Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
- Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"
- type: String - How trigger is it activated. Can be:
- Presence: "PRESENT", "NOT PRESENT"
- Detection: "WEST D", "EAST D", "GUER D" or "CIV D"
- repeating: Boolean - Activation can happen repeatedly
- Return Value:
- Return value needed
Examples
- Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]
Additional Information
- See also:
- triggerActivationtriggerActivatedcreateTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObjecttriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note