captiveNum: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
Line 26: Line 26:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]].
|r1=[[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]].


|x1= <code>_captivity = [[captiveNum]] _unit;</code>
|x1= <code>_captivity = [[captiveNum]] _unit;</code>

Revision as of 20:34, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationSides

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.

Examples

Example 1:
_captivity = captiveNum _unit;
Example 2:
_unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024

Additional Information

See also:
captivesetCaptive

Notes

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