captiveNum: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]]. | |r1=[[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]]. | ||
|x1= <code>_captivity = [[captiveNum]] _unit;</code> | |x1= <code>_captivity = [[captiveNum]] _unit;</code> |
Revision as of 20:34, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
_captivity = captiveNum _unit;
- Example 2:
_unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024
Additional Information
- See also:
- captivesetCaptive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note