laserTarget: Difference between revisions

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m (Text replacement - "{{uc:{{PAGENAME}}}} " to "")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p1= unitName: [[Object]]
|p1= unitName: [[Object]]


| [[Object]] - laser target or [[objNull]] if no laser target exists
|r1=[[Object]] - laser target or [[objNull]] if no laser target exists


|x1= <code>[[private]] _target = [[laserTarget]] [[gunner]] heli;</code>
|x1= <code>[[private]] _target = [[laserTarget]] [[gunner]] heli;</code>

Revision as of 20:59, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
Return Value:
Object - laser target or objNull if no laser target exists

Examples

Example 1:
private _target = laserTarget gunner heli;
Example 2:
private _designatedPos = getPosATL laserTarget player;

Additional Information

See also:
cursorTargetsetMissileTarget

Notes

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