laserTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Object]] - laser target or [[objNull]] if no laser target exists | |r1=[[Object]] - laser target or [[objNull]] if no laser target exists | ||
|x1= <code>[[private]] _target = [[laserTarget]] [[gunner]] heli;</code> | |x1= <code>[[private]] _target = [[laserTarget]] [[gunner]] heli;</code> |
Revision as of 20:59, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
private _target = laserTarget gunner heli;
- Example 2:
private _designatedPos = getPosATL laserTarget player;
Additional Information
- See also:
- cursorTargetsetMissileTarget
Notes
-
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