Data Types: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 1: | Line 1: | ||
The '''data type''' of a [[Variables|variables]] specifies which data it may contain. Certain [[Operators|operators]] and [[:Category:Scripting Commands|scripting commands]] require variables to be of certain types. | The '''data type''' of a [[Variables|variables]] specifies which data it may contain. Certain [[Operators|operators]] and [[:Category:Scripting Commands|scripting commands]] require variables to be of certain types. | ||
Revision as of 02:24, 22 December 2006
The data type of a variables specifies which data it may contain. Certain operators and scripting commands require variables to be of certain types.
Definition
The data type of a variable depends on the value given to it on initialization.
myVar = ""; => myVar is now a String
Redefinition
The data type of a variable may be changed at any point of the game by just redefining the variable with another type.
myVar = ""; myVar = 0; => myVar is now a Number
Available Types
These are the available data types in Operation Flashpoint:
In Armed Assault, the following data types have been added:
Magic Types
There are some magic data types, which aren't really datatypes but rather placeholders.