magazinesAllTurrets: Difference between revisions

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* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object


|x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code>
|x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code>

Revision as of 23:38, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Turrets

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - vehicle with turrets
Return Value:
Return value needed

Examples

Example 1:
_mags = magazinesAllTurrets vehicle player;

Additional Information

See also:
magazinesTurretallTurretsaddMagazineTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretloadMagazinemagazinesmagazinesDetailmagazinesAmmomagazinesAmmoFulladdWeaponTurretremoveWeaponTurretturretLocalgetPylonMagazinesammoOnPylon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note