getRelDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| ?\[\[([a-zA-Z0-9]+)\]\] *\|x1=" to " |r1= $1 |x1=") |
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= position: [[Object]], [[Position2D]] or [[Position3D]] | |p2= position: [[Object]], [[Position2D]] or [[Position3D]] | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= <code>_reldir = [[player]] '''getRelDir''' tank;</code> | |x1= <code>_reldir = [[player]] '''getRelDir''' tank;</code> | ||
|seealso= [[getDir]], [[direction]], [[getDirVisual]] | |seealso= [[getDir]], [[direction]], [[getDirVisual]] |
Revision as of 10:28, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- position: Object, Position2D or Position3D
- Return Value:
- Number
Examples
- Example 1:
_reldir = player getRelDir tank;
Additional Information
- See also:
- getDirdirectiongetDirVisual
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 7, 2018 - 21:50 (UTC)
- Tankbuster
- To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.