playerRespawnTime: Difference between revisions
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<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd> | <dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd> |
Revision as of 15:48, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Number
Examples
- Example 1:
waitUntil {playerRespawnTime <= 0};
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 21, 2007 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.