displaySetEventHandler: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control - Event Handlers | |gr1= GUI Control - Event Handlers | ||
|gr2= Event Handlers | |gr2= Event Handlers | ||
| Sets given event handler of given display. | |descr= Sets given event handler of given display. | ||
The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it is default code should be executed. | The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it is default code should be executed. | ||
See [[User_Interface_Event_Handlers|User Interface Event Handlers]] for the full list of handler names.<br> | |||
See [[User_Interface_Event_Handlers|User Interface Event Handlers]] for the full list of handler names. | If applicable, see [[DIK_KeyCodes]] for a list of key code constants, which are relevant to key related user interface events like: [[User_Interface_Event_Handlers#onKeyDown|KeyDown]] & [[User_Interface_Event_Handlers#onKeyUp|KeyUp]]. | ||
If applicable, see [[DIK_KeyCodes]] for a list of key code constants, which are relevant to key related user interface events like: [[User_Interface_Event_Handlers#onKeyDown|KeyDown]] & [[User_Interface_Event_Handlers#onKeyUp|KeyUp]]. | |||
{{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}} | {{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}} | ||
| display | |s1= display [[displaySetEventHandler]] [handlerName, function] | ||
|p1= display: [[Display]] | |p1= display: [[Display]] | ||
| | |p2= handlerName: [[String]] | ||
| | |||
|p3= function: [[String]] - code | |||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <code>_control [[displaySetEventHandler]] ["KeyDown", ""];</code> | ||
|x2= init.sqf < | |x2= init.sqf<code>KeysPressed = [[compile]] [[preprocessFile]] "keysPressed.sqf"; | ||
[[private]] _display = [[findDisplay]] 46; | |||
_display = findDisplay 46; | _display [[displaySetEventHandler]] ["KeyDown", "_this call keyspressed"]; | ||
_display displaySetEventHandler ["KeyDown","_this call keyspressed"]; | </code> | ||
</ | |||
keyspressed.sqf < | keyspressed.sqf<code>[[private]] _handled = [[false]]; | ||
private | [[switch]] (_this [[select]] 1) [[do]] | ||
_handled = false; | |||
switch (_this select 1) do | |||
{ | { | ||
{{cc|F key}} | |||
case 33: | [[case]] 33: | ||
{ | { | ||
{{cc|code here}} | |||
_handled = true; | _handled = [[true]]; | ||
}; | }; | ||
}; | }; | ||
_handled; | _handled; | ||
</ | </code> | ||
|seealso= [[ListOfKeyCodes]], [[displayAddEventHandler]], [[displayRemoveEventHandler]], [[displayRemoveAllEventHandlers]], [[ctrlSetEventHandler]], [[User_Interface_Event_Handlers|UI Event Handlers]], [[DIK_KeyCodes|DIK KeyCodes]], [[keyName]] | |seealso= [[ListOfKeyCodes]], [[displayAddEventHandler]], [[displayRemoveEventHandler]], [[displayRemoveAllEventHandlers]], [[ctrlSetEventHandler]], [[User_Interface_Event_Handlers|UI Event Handlers]], [[DIK_KeyCodes|DIK KeyCodes]], [[keyName]] | ||
Line 58: | Line 63: | ||
<dd class="notedate">Posted on Nov 25, 2009</dd> | <dd class="notedate">Posted on Nov 25, 2009</dd> | ||
<dt class="note">[[User:WGL.Q|kju]]</dt> | <dt class="note">[[User:WGL.Q|kju]]</dt> | ||
<dd class="note">Always use [[displayAddEventHandler]] instead, as DSetEH '''overwrites''' other (peoples') DEH. | <dd class="note">Always use [[displayAddEventHandler]] instead, as DSetEH '''overwrites''' other (peoples') DEH.</dd> | ||
</dl> | </dl> | ||
Revision as of 17:37, 12 June 2021
Description
- Description:
- Sets given event handler of given display.
The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it is default code should be executed.
See User Interface Event Handlers for the full list of handler names.
If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp. - Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- display displaySetEventHandler [handlerName, function]
- Parameters:
- display: Display
- handlerName: String
- function: String - code
- Return Value:
- Nothing
Examples
- Example 1:
_control displaySetEventHandler ["KeyDown", ""];
- Example 2:
- init.sqf
KeysPressed = compile preprocessFile "keysPressed.sqf"; private _display = findDisplay 46; _display displaySetEventHandler ["KeyDown", "_this call keyspressed"];
keyspressed.sqfprivate _handled = false; switch (_this select 1) do { // F key case 33: { // code here _handled = true; }; }; _handled;
Additional Information
- See also:
- ListOfKeyCodesdisplayAddEventHandlerdisplayRemoveEventHandlerdisplayRemoveAllEventHandlersctrlSetEventHandlerUI Event HandlersDIK KeyCodeskeyName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 25, 2009
- kju
- Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Event Handlers
- Command Group: Event Handlers