BIS fnc unitPlay: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
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| arma2oa
| arma2oa
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|1.50
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Scenes
|gr1= Scenes

Revision as of 22:29, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Return value needed

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCapture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note