getObjectFOV: Difference between revisions

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| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.{{Feature | Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}}
| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.{{Feature | Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}}


| [[getObjectFOV]] object
|s1=  [[getObjectFOV]] object


|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom

Revision as of 23:07, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
getObjectFOV object
Parameters:
object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
Return Value:
Number - FOV in radians

Examples

Example 1:
_objFOV = getObjectFOV player;
Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
Example 3:
_objType = getObjectFOV vehicle player;
Example 4:
Perceived distance to an object:_vdist = (player distance _obj) * (getObjectFOV player / 0.75);

Additional Information

See also:
getObjectTypegetResolution

Notes

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