setWaypointVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
Line 16: Line 16:
| Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]).
| Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]).


| waypoint '''setWaypointVisible''' visible
|s1=  waypoint '''setWaypointVisible''' visible


|p1= waypoint: [[Array]] - format [[Waypoint]]
|p1= waypoint: [[Array]] - format [[Waypoint]]

Revision as of 23:28, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointVisible visible
Parameters:
waypoint: Array - format Waypoint
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointVisible false;
Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;

Additional Information

See also:
waypointVisibleshowWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 23, 2015 - 08:22 (UTC)
Sixtyfour
This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.