setCurrentChannel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
Line 60: Line 60:
}}
}}


{{GameCategory|arma3|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">

Revision as of 02:29, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and Chat

Syntax

Syntax:
setCurrentChannel channelID
Parameters:
channelID: Number - channel ID
Return Value:
Boolean - true on success

Examples

Example 1:
_isDirectSelected = setCurrentChannel 5; // sets Direct channel as current active

Additional Information

See also:
getPlayerChannelcurrentChannelenableChannelchannelEnabledradioChannelCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on December 9, 2015 - 16:45 (UTC)
Commy2
This command can be used together with custom radio channels, but an offset of 5 must be added to the index from radioChannelCreate. _index = radioChannelCreate [[1, 0, 0, 1], "Custom Channel 1", "%UNIT_NAME", [player]]; setCurrentChannel (_index + 5);
Posted on October 29, 2020 - 07:49 (UTC)
R3vo
In order to complement commy2's note. See Channel IDs.